Hazy Forest

Unofficial kRO Wiki

User Tools

Site Tools


dungeons:illusion_dungeon_enchantment

Illusion Dungeon Enchantment

On April 1st, 2020, Illusion Dungeon equipment and weapons became easier to acquire and have higher enchant possibilities.

Every Illusion monster has a low chance (approximately 0.01%) of granting one of the following items:

Note:

  • Illusion Normal Monsters can drop Level 4 Weapons pre-enchanted with 2 to 3 line options.
  • Illusion MVP can drop Level 4 Weapons pre-enchanted with 3 to 4 line options.

Weapons

Level 3 Weapons

Level 4 Weapons

/navi prontera 88/113

Talk to NPC to buy Lapine Upgrade items with either Zeny (Option 1) or Illusion Stones (Option 2).

IMG Item Currency Amount
Dusk Illusion Resonance Stone 2,000,000z
Dawn Illusion Resonance Stone 2,000,000z

Note:

  • Dusk Illusion Resonance Stone applies only first 2 line options of Physical Enchants.
  • Dawn Illusion Resonance Stone applies only first 2 line options of Magical Enchants.
  • Level 4 Illusion Weapons dropped from monsters can have up to 4 line options with higher values.
  • There is no chance to fail.

Line Options

Physical Enchants
Line Option 1 ATK + 5 ~ 50
ATK + 1% ~ 10%
MHP + 100 ~ 5000
Physical Damage to Earth Property Monsters + 1% ~ 20%
Physical Damage to Fire Property Monsters + 1% ~ 20%
Physical Damage to Ghost Property Monsters + 1% ~ 20%
Physical Damage to Holy Property Monsters + 1% ~ 20%
Physical Damage to Neutral Property Monsters + 1% ~ 20%
Physical Damage to Poison Property Monsters + 1% ~ 20%
Physical Damage to Shadow Property Monsters + 1% ~ 20%
Physical Damage to Undead Property Monsters + 1% ~ 20%
Physical Damage to Water Property Monsters + 1% ~ 20%
Physical Damage to Wind Property Monsters + 1% ~ 20
Reduces SP Consumption of Skill by 1% ~ 15%
Line Option 2 FLEE + 5 ~ 50
Critical Damage + 1% ~ 10%
Attack Speed + 1% ~ 10%
Ranged Physical Damage + 1% ~ 10%
Physical Damage to Angel Monsters + 1% ~ 20%
Physical Damage to Brute Monsters + 1% ~ 20%
Physical Damage to Demi-Human Monsters + 1% ~ 20%
Physical Damage to Demon Monsters + 1% ~ 20%
Physical Damage to Dragon Monsters + 1% ~ 20%
Physical Damage to Fish Monsters + 1% ~ 20%
Physical Damage to Formless Monsters + 1% ~ 20%
Physical Damage to Insect Monsters + 1% ~ 20%
Physical Damage to Plant Monsters + 1% ~ 20%
Physical Damage to Undead Monsters + 1% ~ 20%
After Cast Delay - 1% ~ 10%
Physical Damage to Large Monsters + 1% ~ 10%
Physical Damage to Medium Monsters + 1% ~ 10%
Physical Damage to Small Monsters + 1% ~ 10%
Line Option 3 Ignore Physical Defense of Angel Monsters + 5% ~ 20%
Ignore Physical Defense of Brute Monsters + 5% ~ 20%
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20%
Ignore Physical Defense of Demon Monsters + 5% ~ 20%
Ignore Physical Defense of Dragon Monsters + 5% ~ 20%
Ignore Physical Defense of Fish Monsters + 5% ~ 20%
Ignore Physical Defense of Formless Monsters + 5% ~ 20%
Ignore Physical Defense of Insect Monsters + 5% ~ 20%
Ignore Physical Defense of Plant Monsters + 5% ~ 20%
Ignore Physical Defense of Undead Monsters + 5% ~ 20%
Line Option 4 Ignore Physical Defense of Boss Monsters + 5% ~ 15%
Ignore Physical Defense of Normal Monsters + 5% ~ 15%
Physical Damage to Boss Monsters + 1% ~ 15%
Physical Damage to Normal Monsters + 1% ~ 15%


Magical Enchants
Line Option 1 MATK + 5 ~ 50
MATK + 1% ~ 10%
MHP + 100 ~ 5000
Variable Cast Time - 1% ~ 20%
Magical Damage to Earth Property Monsters + 1% ~ 20%
Magical Damage to Fire Property Monsters + 1% ~ 20%
Magical Damage to Ghost Property Monsters + 1% ~ 20%
Magical Damage to Holy Property Monsters + 1% ~ 20%
Magical Damage to Neutral Property Monsters + 1% ~ 20%
Magical Damage to Poison Property Monsters + 1% ~ 20%
Magical Damage to Shadow Property Monsters + 1% ~ 20%
Magical Damage to Undead Property Monsters + 1% ~ 20%
Magical Damage to Water Property Monsters + 1% ~ 20%
Magical Damage to Wind Property Monsters + 1% ~ 20
Reduces SP Consumption of Skill by 1% ~ 15%
Line Option 2 FLEE + 5 ~ 50
Heal Recovery + 10% ~ 30%
Reduces SP Consumption of Skills by 1% ~ 15%
Magical Damage to Angel Monsters + 1% ~ 20%
Magical Damage to Brute Monsters + 1% ~ 20%
Magical Damage to Demi-Human Monsters + 1% ~ 20%
Magical Damage to Demon Monsters + 1% ~ 20%
Magical Damage to Dragon Monsters + 1% ~ 20%
Magical Damage to Fish Monsters + 1% ~ 20%
Magical Damage to Formless Monsters + 1% ~ 20%
Magical Damage to Insect Monsters + 1% ~ 20%
Magical Damage to Plant Monsters + 1% ~ 20%
Magical Damage to Undead Monsters + 1% ~ 20%
After Cast Delay - 1% ~ 10%
Magical Damage to Large Monsters + 1% ~ 10%
Magical Damage to Medium Monsters + 1% ~ 10%
Magical Damage to Small Monsters + 1% ~ 10%
Line Option 3 Ignore Magical Defense of Angel Monsters + 5% ~ 20%
Ignore Magical Defense of Brute Monsters + 5% ~ 20%
Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
Ignore Magical Defense of Demon Monsters + 5% ~ 20%
Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
Ignore Magical Defense of Fish Monsters + 5% ~ 20%
Ignore Magical Defense of Formless Monsters + 5% ~ 20%
Ignore Magical Defense of Insect Monsters + 5% ~ 20%
Ignore Magical Defense of Plant Monsters + 5% ~ 20%
Ignore Magical Defense of Undead Monsters + 5% ~ 20%
Line Option 4 Ignore Magical Defense of Boss Monsters + 5% ~ 15%
Ignore Magical Defense of Normal Monsters + 5% ~ 15%
Magical Damage to Boss Monsters + 1% ~ 15%
Magical Damage to Normal Monsters + 1% ~ 15%

Armors

Accessories

/navi prontera 90/115

Talk to NPC (Option 2) and select accessory option to enchant for 5 Illusion Stone per slot for a maximum of two enchants (4th Socket then 3rd Socket).


Reset

/navi prontera 90/115

Talk to NPC (Option 3) and select the type of equipment you wish to reset.

Catalyst Success Chance
100,000z 50%
200,000z 60%
300,000z 70%
400,000z 80%
500,000z 90%
1,000,000z 100%
5 Illusion Stone 100%

Note:

  • You must wear the equipment to reset.
  • You must have the equipment fully enchanted in all sockets in order to reset.
  • Always use Illusion Stones to reset since they are cheaper than all other options.
  • Use the NPC with less than 100,000z because you can easily make a mistake to select the wrong option.
  • Level 4 Weapons do not need to be resetted. Use another Lapine Upgrade item to overwrite enchants.

Sources:
https://ro.gnjoy.com/event/2017/02/0220_ro1_illusionRelayPopup/
https://ro.gnjoy.com/news/notice/View.asp?seq=7244
https://www.divine-pride.net/forum/index.php?/topic/4466-patchnote-some-interesting-changes-from-01042020-patchnote/
http://kafra.kr/#!/en/KRO/itemdeal/0/%EC%9D%BC%EB%A3%A8%EC%A0%84/1 (For All Possible Enchants, Rounded to Nearest Divisor)
https://www.inven.co.kr/board/ro/1951/4659
https://www.inven.co.kr/board/ro/1952/287896

dungeons/illusion_dungeon_enchantment.txt · Last modified: 2022/07/25 00:11 (external edit)