On April 1st, 2020, Illusion Dungeon equipment and weapons became easier to acquire and have higher enchant possibilities.
Every Illusion monster has a low chance (approximately 0.01%) of granting one of the following items:
Note:
Talk to NPC (Option 2) and select weapon option to enchant for 5 Illusion Stone per slot for a maximum of two enchants (4th Socket then 3rd Socket).
The weapon will be enchanted depending on the its type: melee, range, and magic.
Talk to NPC to buy Lapine Upgrade items with either Zeny (Option 1) or Illusion Stones (Option 2).
IMG | Item | Currency Amount |
---|---|---|
Dusk Illusion Resonance Stone | 2,000,000z | |
Dawn Illusion Resonance Stone | 2,000,000z |
IMG | Item | Currency Amount |
---|---|---|
Dusk Illusion Resonance Stone | Illusion Stone 10 | |
Dawn Illusion Resonance Stone | Illusion Stone 10 |
Note:
Physical Enchants | |
---|---|
Line Option 1 | ATK + 5 ~ 50 |
ATK + 1% ~ 10% | |
MHP + 100 ~ 5000 | |
Physical Damage to Earth Property Monsters + 1% ~ 20% | |
Physical Damage to Fire Property Monsters + 1% ~ 20% | |
Physical Damage to Ghost Property Monsters + 1% ~ 20% | |
Physical Damage to Holy Property Monsters + 1% ~ 20% | |
Physical Damage to Neutral Property Monsters + 1% ~ 20% | |
Physical Damage to Poison Property Monsters + 1% ~ 20% | |
Physical Damage to Shadow Property Monsters + 1% ~ 20% | |
Physical Damage to Undead Property Monsters + 1% ~ 20% | |
Physical Damage to Water Property Monsters + 1% ~ 20% | |
Physical Damage to Wind Property Monsters + 1% ~ 20 | |
Reduces SP Consumption of Skill by 1% ~ 15% | |
— | — |
Line Option 2 | FLEE + 5 ~ 50 |
Critical Damage + 1% ~ 10% | |
Attack Speed + 1% ~ 10% | |
Ranged Physical Damage + 1% ~ 10% | |
Physical Damage to Angel Monsters + 1% ~ 20% | |
Physical Damage to Brute Monsters + 1% ~ 20% | |
Physical Damage to Demi-Human Monsters + 1% ~ 20% | |
Physical Damage to Demon Monsters + 1% ~ 20% | |
Physical Damage to Dragon Monsters + 1% ~ 20% | |
Physical Damage to Fish Monsters + 1% ~ 20% | |
Physical Damage to Formless Monsters + 1% ~ 20% | |
Physical Damage to Insect Monsters + 1% ~ 20% | |
Physical Damage to Plant Monsters + 1% ~ 20% | |
Physical Damage to Undead Monsters + 1% ~ 20% | |
After Cast Delay - 1% ~ 10% | |
Physical Damage to Large Monsters + 1% ~ 10% | |
Physical Damage to Medium Monsters + 1% ~ 10% | |
Physical Damage to Small Monsters + 1% ~ 10% | |
— | — |
Line Option 3 | Ignore Physical Defense of Angel Monsters + 5% ~ 20% |
Ignore Physical Defense of Brute Monsters + 5% ~ 20% | |
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | |
Ignore Physical Defense of Demon Monsters + 5% ~ 20% | |
Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | |
Ignore Physical Defense of Fish Monsters + 5% ~ 20% | |
Ignore Physical Defense of Formless Monsters + 5% ~ 20% | |
Ignore Physical Defense of Insect Monsters + 5% ~ 20% | |
Ignore Physical Defense of Plant Monsters + 5% ~ 20% | |
Ignore Physical Defense of Undead Monsters + 5% ~ 20% | |
— | — |
Line Option 4 | Ignore Physical Defense of Boss Monsters + 5% ~ 15% |
Ignore Physical Defense of Normal Monsters + 5% ~ 15% | |
Physical Damage to Boss Monsters + 1% ~ 15% | |
Physical Damage to Normal Monsters + 1% ~ 15% |
Magical Enchants | |
---|---|
Line Option 1 | MATK + 5 ~ 50 |
MATK + 1% ~ 10% | |
MHP + 100 ~ 5000 | |
Variable Cast Time - 1% ~ 20% | |
Magical Damage to Earth Property Monsters + 1% ~ 20% | |
Magical Damage to Fire Property Monsters + 1% ~ 20% | |
Magical Damage to Ghost Property Monsters + 1% ~ 20% | |
Magical Damage to Holy Property Monsters + 1% ~ 20% | |
Magical Damage to Neutral Property Monsters + 1% ~ 20% | |
Magical Damage to Poison Property Monsters + 1% ~ 20% | |
Magical Damage to Shadow Property Monsters + 1% ~ 20% | |
Magical Damage to Undead Property Monsters + 1% ~ 20% | |
Magical Damage to Water Property Monsters + 1% ~ 20% | |
Magical Damage to Wind Property Monsters + 1% ~ 20 | |
Reduces SP Consumption of Skill by 1% ~ 15% | |
— | — |
Line Option 2 | FLEE + 5 ~ 50 |
Heal Recovery + 10% ~ 30% | |
Reduces SP Consumption of Skills by 1% ~ 15% | |
Magical Damage to Angel Monsters + 1% ~ 20% | |
Magical Damage to Brute Monsters + 1% ~ 20% | |
Magical Damage to Demi-Human Monsters + 1% ~ 20% | |
Magical Damage to Demon Monsters + 1% ~ 20% | |
Magical Damage to Dragon Monsters + 1% ~ 20% | |
Magical Damage to Fish Monsters + 1% ~ 20% | |
Magical Damage to Formless Monsters + 1% ~ 20% | |
Magical Damage to Insect Monsters + 1% ~ 20% | |
Magical Damage to Plant Monsters + 1% ~ 20% | |
Magical Damage to Undead Monsters + 1% ~ 20% | |
After Cast Delay - 1% ~ 10% | |
Magical Damage to Large Monsters + 1% ~ 10% | |
Magical Damage to Medium Monsters + 1% ~ 10% | |
Magical Damage to Small Monsters + 1% ~ 10% | |
— | — |
Line Option 3 | Ignore Magical Defense of Angel Monsters + 5% ~ 20% |
Ignore Magical Defense of Brute Monsters + 5% ~ 20% | |
Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% | |
Ignore Magical Defense of Demon Monsters + 5% ~ 20% | |
Ignore Magical Defense of Dragon Monsters + 5% ~ 20% | |
Ignore Magical Defense of Fish Monsters + 5% ~ 20% | |
Ignore Magical Defense of Formless Monsters + 5% ~ 20% | |
Ignore Magical Defense of Insect Monsters + 5% ~ 20% | |
Ignore Magical Defense of Plant Monsters + 5% ~ 20% | |
Ignore Magical Defense of Undead Monsters + 5% ~ 20% | |
— | — |
Line Option 4 | Ignore Magical Defense of Boss Monsters + 5% ~ 15% |
Ignore Magical Defense of Normal Monsters + 5% ~ 15% | |
Magical Damage to Boss Monsters + 1% ~ 15% | |
Magical Damage to Normal Monsters + 1% ~ 15% |
Talk to NPC (Option 2) and select the type of equipment to enchant for 5 Illusion Stone per slot for a maximum of two enchants (4th Socket then 3rd Socket).
Talk to NPC (Option 2) and select accessory option to enchant for 5 Illusion Stone per slot for a maximum of two enchants (4th Socket then 3rd Socket).
Possible Enchants |
---|
HP+100 |
HP+200 |
HP+300 |
HP+400 |
HP+500 |
SP+10 |
SP+25 |
SP+50 |
SP+75 |
SP+100 |
STR+1 |
STR+2 |
STR+3 |
STR+4 |
VIT+1 |
VIT+2 |
VIT+3 |
VIT+4 |
INT+1 |
INT+2 |
INT+3 |
INT+4 |
LUK+1 |
LUK+2 |
LUK+3 |
LUK+4 |
AGI+1 |
AGI+2 |
AGI+3 |
AGI+4 |
DEX+1 |
DEX+2 |
DEX+3 |
DEX+4 |
Talk to NPC (Option 3) and select the type of equipment you wish to reset.
Catalyst | Success Chance |
---|---|
100,000z | 50% |
200,000z | 60% |
300,000z | 70% |
400,000z | 80% |
500,000z | 90% |
1,000,000z | 100% |
5 Illusion Stone | 100% |
Note:
Sources:
https://ro.gnjoy.com/event/2017/02/0220_ro1_illusionRelayPopup/
https://ro.gnjoy.com/news/notice/View.asp?seq=7244
https://www.divine-pride.net/forum/index.php?/topic/4466-patchnote-some-interesting-changes-from-01042020-patchnote/
http://kafra.kr/#!/en/KRO/itemdeal/0/%EC%9D%BC%EB%A3%A8%EC%A0%84/1 (For All Possible Enchants, Rounded to Nearest Divisor)
https://www.inven.co.kr/board/ro/1951/4659
https://www.inven.co.kr/board/ro/1952/287896